New Tech : Stealth

Stealth Gameplay : Visibility

We wanted to integrate Stealth aspects to enhance the sneaky aspect of detective work. We encourage players to try to sneak past guards and patrols in order to gain access to more clues or “restricted” areas.

We created a mechanic that registers how visible a character is depending on where it is located inside a shadow or a light source’s attenuation area or if the character is exposed to directional light.

As you can see in the video the mechanic detect when a player is hiding in shadow or exposed to light.