Environment Concept : Secret Lab

Environment Concept 4 : Secret Lab

Environment Concept:
Layout concept for the secret lab. The secret lab serves as the location for the final boss fight and final game decision. The player will encounter The Big Bad and his minions. When they are defeated, the player will be confronted with a choice to increase humanity’s power and health, or preserving the last of the natural parts of the world.

Includes character scale, props, camera angle, and layout.

Environment Concept : Street / City Fronts

Environment Concept 3 : Street / City Fronts

Environment Concept:
Layout concept for the main street. The initial alleyway leads to this street which serves as a main hub with access to the coffee shop, warehouse, etc. There will be no battle opportunities here, but the player can investigate the area for world story and clues.

Includes building scale/layout, character scale, props, camera angle, and street layout.

Environment Concept : Alleyway / Crime Scene

Environment Concept 2 : Alleyway / Crime Scene

Environment Concept:
Layout concept for the introductory scene. This alleyway serves as the place of the crime scene and will serve as the tutorial to the Detective’s abilities. The structure of this location is made so that the player is organically lead through the tutorial, rather than railroaded. It also is made to serve as a narrative and battle location.

Includes character scale, props, camera angle, and layout.

New Tech : Combat

Systems Concept 1 : Combat

Systems Design:
Initial systems designs for combat setup and functions.

Includes camera angle switch, player/enemy positions, and attack functionality.

Character Concepts

Character Concepts

Character Concepts:
Concepts for five of the seven base characters in Lo-fi Noire.

Includes the main character; Detective. Joining the detective is the Plant Enthusiast, the Coffee Shop owner, the Bouncer, and the Bartender.