Blog
Blog posts, publications, and press releases regarding Lo-fi Noire production:
Final Environment : Arcade
By Lo-fi NoireNovember 11, 2020The arcade was one of the environments that was tricky with color scheme. The many variety of games posed the question of how to keep it cohesive? That where the usage of emissives came in! Although, the arcade does stray away from the overall color […]Final Environment : Bar
By Lo-fi NoireNovember 11, 2020This beautiful bar ensemble showcases the mood essence of the game with it’s luxurious pinks, blues and purples. The lighting accents of those of enormous lava lamps along with the budding flower hanging chandeliers and A nice flower circuitry […]Final Environment : Sewer System
By Lo-fi NoireNovember 11, 2020The Sewer tunnels are now mapped out, textured and lit appropriately to render the environment useful in navigating around. It’s vital the player must get through without being seen or caught by the NPCs in order to finish the game. Below are […]Tech Update : Patrol Visibility and Patrol Paths
By Lo-fi NoireNovember 11, 2020There’s new gameplay in town! Stealth! With that being said, it’s implemented in a way that uses a visibility meter. Below shows how your visibility changes based upon an lit area vs. darkness and whether or not an object is obstructing […]Tech Update : Patrol Setup
By Lo-fi NoireNovember 11, 2020We are lucky and so grateful to our coders of this game! With their vast insights this tutorial was formed to help the non-coders with being able to manually put the NPCs in their environment wherever may they please! […]Environment Update : Arcade
By Lo-fi NoireNovember 10, 2020The arcade was one of the environments that was tricky with color scheme. The many variety of games posed the question of how to keep it cohesive? That where the usage of emissives came in! Although, the arcade does stray away from the overall color […]Environment Update : Bar
By Lo-fi NoireNovember 10, 2020With more objects added to the bar, the more the setting dressing got tweaked to maximize space and look. The type of lighting and how it was going to be displayed came into question and it was decided on use huge lava lamps instead of the generic […]Environment Update : Sewer System
By Lo-fi NoireNovember 10, 2020The Sewer tunnels are a system of twisting and turning underground passageways that the player must navigate in order to get to the final environment, the Secret Lab! Enemies are lurking throughout, waiting for the character to show their selves. Be […]New Tech : Patrols
By Lo-fi NoireOctober 20, 2020We created patrols that will follow different patterns of movement. The patrols have behaviors that enable them to detect and follow a player if the character is visible enough. […]New Tech : Stealth
By Lo-fi NoireOctober 20, 2020We wanted to integrate Stealth aspects to enhance the sneaky aspect of detective work. We encourage players to try to sneak past guards and patrols in order to gain access to more clues or “restricted” areas. We created a mechanic that […]New Environment : Plant Shop
By Lo-fi NoireOctober 20, 2020Another new environment that’s introduced is the Plant Shop! As of right now this place houses the creator of the original plant that’s causing havoc! Plant shop owner is either a very nice girl or sassy or in on the whole scheme of the […]New Environment : Arcade
By Lo-fi NoireOctober 20, 2020There’s a few new environments being incorporated into the game, one of which is the arcade. The feel of the arcade is 80’s retro with a few futurist looking games. As of right now the arcade is going to act as a huge color pattern […]New Environment : Bar
By Lo-fi NoireOctober 20, 2020The Bar is also a new environment that’s introduced. As of now the bartender is the bad boy and very shady and happens to find the key which he places it around his neck but will not give it up until you give him something in return. He wants […]New Environment : Sewer System
By Lo-fi NoireOctober 20, 2020This sewer system is one of four new areas currently being created to add to the game. The layout of the sewer is complete and most of the modeling is done as well. The UVing process will begin very soon. […]Tech Update : Seamless Levels
By Lo-fi NoireAugust 4, 2020Systems Design: Environments integrated as a whole for a seamless experience between the different environments in the city block. The different environments in the city block were connected along the main street. Having everything set up connected […]Materials for Alpha
By Lo-fi NoireAugust 3, 2020Substance Designer This is the start of a library of Substance Designer Materials made for this projects. In order to unify the style, the modelers will be able to use these materials in both Unreal and Substance Painter. There are multiple […]Environment Update : Secret Lab
By Lo-fi NoireJuly 28, 2020During alpha level, all of the environments were pieced together to create their respective scene designs. The Secret Lab’s objects are all completed and UV’d with representational designs and place holder textures. The lighting was also […]Detective Caia’s Jacket
By Lo-fi NoireJuly 28, 2020Shortly after alpha level the design of the Detective jacket was also conceptualized. The design choice is based upon the 80’s trendy look with neon Lo-fi Noire feel. It also shares elements inspired by the design of the team logo. The […]Alpha Build
By Lo-fi NoireJuly 26, 2020We now are able to play the game from start to finish, with placeholder environments and textures. No checkerboard 🙂 All the dialogue and internal dialogue for the crime scene alley way has been completed. UI assets have started to get implemented by […]Character Models for Alpha
By Lo-fi NoireJuly 23, 2020For the alpha we needed to test the gameplay speed with placeholder characters for the representation of the poly count and texture maps size along with the animations applied tot he character in-game. This will help us experience the real time […]Trailer Animatic
By Lo-fi NoireJuly 22, 2020Initial Trailer animatic sketch/storyboard, animatic, and edit for planning and developing the full trailer. Includes sketch/storyboard, animatic drawings, and the edit. […]Greybox/Lighting Tests
By Lo-fi NoireJuly 21, 2020Within the first sprint the greyboxes/blockouts and lighting tests were combined to create the Lo-fi Noire atmosphere of the game. The objects and scenes were pieced together to be representational of the neon shiny mood and look of the specific […]Sprint 1 Completed
By Lo-fi NoireJuly 20, 2020Our first sprint at Retro Vibes Studios was challenging as most of the planning and concept art had to be finished before the team could move forward with content creation. Through hard work and determination, we finished our first Agile sprint […]Decal Design : Graffiti
By Lo-fi NoireJuly 16, 2020Decal Design: Initial decal designs for graffiti in the alleyway and along the street. Includes five graffiti decals for use in the environment to enhance the lived-in feel of the world. […]New Tech : Detective Mode
By Lo-fi NoireJuly 16, 2020Systems Design: Initial systems designs for Detective Mode toggle, setup, and functions. Includes toggling, post-process effects switch, object-of-interest highlight on-hover, clue/object inspection, and clue/note saving to notepad functionality. […]Environment Concept : Secret Lab
By Lo-fi NoireJuly 7, 2020Environment Concept: Layout concept for the secret lab. The secret lab serves as the location for the final boss fight and final game decision. The player will encounter The Big Bad and his minions. When they are defeated, the player will be […]Environment Concept : Street / City Fronts
By Lo-fi NoireJuly 7, 2020Environment Concept: Layout concept for the main street. The initial alleyway leads to this street which serves as a main hub with access to the coffee shop, warehouse, etc. There will be no battle opportunities here, but the player can investigate […]Environment Concept : Alleyway / Crime Scene
By Lo-fi NoireJuly 7, 2020Environment Concept: Layout concept for the introductory scene. This alleyway serves as the place of the crime scene and will serve as the tutorial to the Detective’s abilities. The structure of this location is made so that the player is […]Environment Concept : Coffee Shop
By Lo-fi NoireJuly 7, 2020Environment Concept: Concept for Coffee shop environment with styling. Includes interior design and prop breakouts. […]New Tech : Combat
By Lo-fi NoireJuly 6, 2020Systems Design: Initial systems designs for combat setup and functions. Includes camera angle switch, player/enemy positions, and attack functionality. […]Character Concepts
By Lo-fi NoireJuly 2, 2020Character Concepts: Concepts for five of the seven base characters in Lo-fi Noire. Includes the main character; Detective. Joining the detective is the Plant Enthusiast, the Coffee Shop owner, the Bouncer, and the Bartender. […]