Substance Designer This is the start of a library of Substance Designer Materials made for this projects. In order to unify the style, the modelers will be able to use these materials in both Unreal and Substance Painter. There are multiple variations of metals, cloths, and building materials.
Environment Concept: Layout concept for the secret lab. The secret lab serves as the location for the final boss fight and final game decision. The player will encounter The Big Bad and his minions. When they are defeated, the player will be confronted with a choice to increase humanity’s power and health, or preserving the […]
Environment Concept: Layout concept for the main street. The initial alleyway leads to this street which serves as a main hub with access to the coffee shop, warehouse, etc. There will be no battle opportunities here, but the player can investigate the area for world story and clues. Includes building scale/layout, character scale, props, camera […]
Environment Concept: Layout concept for the introductory scene. This alleyway serves as the place of the crime scene and will serve as the tutorial to the Detective’s abilities. The structure of this location is made so that the player is organically lead through the tutorial, rather than railroaded. It also is made to serve as […]