There’s new gameplay in town! Stealth! With that being said, it’s implemented in a way that uses a visibility meter. Below shows how your visibility changes based upon an lit area vs. darkness and whether or not an object is obstructing the NPCs view of you or if you’re quite frankly just hiding behind something. […]
We are lucky and so grateful to our coders of this game! With their vast insights this tutorial was formed to help the non-coders with being able to manually put the NPCs in their environment wherever may they please!
We created patrols that will follow different patterns of movement. The patrols have behaviors that enable them to detect and follow a player if the character is visible enough.
We wanted to integrate Stealth aspects to enhance the sneaky aspect of detective work. We encourage players to try to sneak past guards and patrols in order to gain access to more clues or “restricted” areas. We created a mechanic that registers how visible a character is depending on where it is located inside a […]