Author Archives: o8EmJTdaFz7vju

Final Environment : Arcade

The arcade was one of the environments that was tricky with color scheme. The many variety of games posed the question of how to keep it cohesive? That where the usage of emissives came in! Although, the arcade does stray away from the overall color scheme of the game, it utilizes colors still found throughout. […]

Final Environment : Bar

This beautiful bar ensemble showcases the mood essence of the game with it’s luxurious pinks, blues and purples. The lighting accents of those of enormous lava lamps along with the budding flower hanging chandeliers and A nice flower circuitry on the main bar wall.

Final Environment : Sewer System

The Sewer tunnels are now mapped out, textured and lit appropriately to render the environment useful in navigating around. It’s vital the player must get through without being seen or caught by the NPCs in order to finish the game. Below are some final renders of the mood and look of the final Sewer tunnels […]

Tech Update : Patrol Visibility and Patrol Paths

There’s new gameplay in town! Stealth! With that being said, it’s implemented in a way that uses a visibility meter. Below shows how your visibility changes based upon an lit area vs. darkness and whether or not an object is obstructing the NPCs view of you or if you’re quite frankly just hiding behind something. […]

Tech Update : Patrol Setup

We are lucky and so grateful to our coders of this game! With their vast insights this tutorial was formed to help the non-coders with being able to manually put the NPCs in their environment wherever may they please!

Environment Update : Arcade

The arcade was one of the environments that was tricky with color scheme. The many variety of games posed the question of how to keep it cohesive? That where the usage of emissives came in! Although, the arcade does stray away from the overall color scheme of the game, it utilizes colors still found throughout. […]

Environment Update : Bar

With more objects added to the bar, the more the setting dressing got tweaked to maximize space and look. The type of lighting and how it was going to be displayed came into question and it was decided on use huge lava lamps instead of the generic light setup.

Environment Update : Sewer System

The Sewer tunnels are a system of twisting and turning underground passageways that the player must navigate in order to get to the final environment, the Secret Lab! Enemies are lurking throughout, waiting for the character to show their selves. Be care, use diligence to roam around these robotic nuances! Below shows the progression of […]

New Tech : Patrols

We created patrols that will follow different patterns of movement. The patrols have behaviors that enable them to detect and follow a player if the character is visible enough.

New Tech : Stealth

We wanted to integrate Stealth aspects to enhance the sneaky aspect of detective work. We encourage players to try to sneak past guards and patrols in order to gain access to more clues or “restricted” areas. We created a mechanic that registers how visible a character is depending on where it is located inside a […]