We now are able to play the game from start to finish, with placeholder environments and textures. No checkerboard 🙂 All the dialogue and internal dialogue for the crime scene alley way has been completed. UI assets have started to get implemented by
Marketing Design: Initial Trailer animatic sketch/storyboard, animatic, and edit for planning and developing the full trailer. Includes sketch/storyboard, animatic drawings, and the edit.
Our first sprint at Retro Vibes Studios was challenging as most of the planning and concept art had to be finished before the team could move forward with content creation. Through hard work and determination, we finished our first Agile sprint strongly and cranked out several environment blockouts assembled in Unreal Engine.
Environment Concept: Concept for Coffee shop environment with styling. Includes interior design and prop breakouts.