Character Models for Alpha

Character Model : Symbiotic

For the alpha we needed to test the gameplay speed with placeholder characters for the representation of the poly count and texture maps size along with the animations applied tot he character in-game. This will help us experience the real time frame rate. To do this I used Zbrush’s dynamesh/Zremesher to get manageable polycounts, UV master to unwrap the Uv’s, Poly Paint for the base textures, and exported the assets for our character TD to bring them in-game.